sábado, 29 de abril de 2023

Pre-fotoinforme 40k: Fasciculo Dos

 


Muy buenas, 


Aquí el Becario,


Que mientras vamos observando las novedades del Warhammer Fest, con cuentagotas, pues yo me he subido al carro y voy a narrar la partida por partes.


La primera fue mi lista, que la podéis en una entrada anterior, pero como se coló por medio el Fest, os dejo el enlace (LINK)


Ahora vamos con la lista de mi rival...



Uy! No! Esos ya no son, son estos...


New Roster (Warhammer 40,000 9th Edition) [109 PL, 8CP, 2,000pts]

  • Brigade Detachment -4CP (Leagues of Votann) [109 PL, 8CP, 2,000pts]

    Rules: HunTR weapons

    • Configuration [8CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-4CP]

        Categories: Configuration

      • Game Type

        Categories: Configuration

      • League

        Categories: Configuration

    • HQ [14 PL, 360pts]

      • Einhyr Champion [5 PL, 130pts]

        Selections: Autoch-pattern combi-bolter, Mass hammer [10pts], Weavefield crest

        Categories: HQ, Faction: Votann, Infantry, Character, Accelerated, Exo-armour, Einhyr, Champion, Shield Crest

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Exemplar of the Einhyr (Aura), Exo-armour, Mass Driver Accelerator, RAM Shield, Weavefield crestUnit: Einhyr Champion (Weavefield crest)Weapon: Autoch-pattern combi-bolter, Mass hammer


        AbilitiesDescriptionRef
        Exemplar of the Einhyr (Aura)While a friendly <LEAGUE> HEARTHGUARD unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
        Exo-armourEach time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Mass Driver AcceleratorEach time this model ends a charge move, select one enemy unit within Engagement Range of this model and roll one D6. If the result is an unmodified 6, or if it equals or beats the highest Toughness characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds.
        RAM ShieldEach time a melee attack is made against this model, subtract 1 from that attack's wound roll.
        Weavefield crestThe bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save.
        UnitMWSBSSTWALdSaveRef
        Einhyr Champion (Weavefield crest)5"2+2+556492+
        WeaponRangeTypeSAPDAbilitiesRef
        Autoch-pattern combi-bolter24"HunTR 44-11-
        Mass hammerMeleeMeleex2-3D3+3Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
      • Einhyr Champion [5 PL, 130pts]

        Selections: Autoch-pattern combi-bolter, Mass hammer [10pts], Weavefield crest

        Categories: HQ, Faction: Votann, Infantry, Character, Accelerated, Exo-armour, Einhyr, Champion, Shield Crest

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Exemplar of the Einhyr (Aura), Exo-armour, Mass Driver Accelerator, RAM Shield, Weavefield crestUnit: Einhyr Champion (Weavefield crest)Weapon: Autoch-pattern combi-bolter, Mass hammer


        AbilitiesDescriptionRef
        Exemplar of the Einhyr (Aura)While a friendly <LEAGUE> HEARTHGUARD unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
        Exo-armourEach time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Mass Driver AcceleratorEach time this model ends a charge move, select one enemy unit within Engagement Range of this model and roll one D6. If the result is an unmodified 6, or if it equals or beats the highest Toughness characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds.
        RAM ShieldEach time a melee attack is made against this model, subtract 1 from that attack's wound roll.
        Weavefield crestThe bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save.
        UnitMWSBSSTWALdSaveRef
        Einhyr Champion (Weavefield crest)5"2+2+556492+
        WeaponRangeTypeSAPDAbilitiesRef
        Autoch-pattern combi-bolter24"HunTR 44-11-
        Mass hammerMeleeMeleex2-3D3+3Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
      • Grimnyr [4 PL, 100pts]

        Selections: Smite

        Categories: HQ, Faction: Votann, Infantry, Character, Psyker, Shield Crest, Grimnyr

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Ancestral Ward Crest, Grimnyr's Regard (Aura)Psychic Power: SmitePsyker: Grimnyr, Unit: Grimnyr

        • 2x CORV

          Selections: 2x Autoch-pattern bolter

          Categories: Infantry, COG, CORV

          Abilities: CORV SupportUnit: CORVWeapon: Autoch-pattern bolter

        • Grimnyr

          Selections: Ancestral ward stave

          Weapon: Ancestral ward stave


        AbilitiesDescriptionRef
        Ancestral Ward CrestEach model in this unit has a 4+ invulnerable save.
        CORV SupportEach time this unit suffers Perils of the Warp, if this unit contains 1 or more CORV models, 1 of those models is destroyed and the effect(s) of that Perils of the Warp is ignored.

        The destruction of a CORV model is ignored for the purposes of Morale tests. If this unit's GRIMNYR model is ever destroyed, all of this unit's remaining CORV models are also destroyed.
        Grimnyr's Regard (Aura)While a friendly <LEAGUE> CORE unit is within 6" of this unit, add 1 to Combat Attrition tests taken for that unit.
        Psychic PowerWarp ChargeRangeDetailsRef
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOtherRef
        Grimnyr21Smite and two powers from the Skeinwrought discipline-
        UnitMWSBSSTWALdSaveRef
        CORV5"4+4+341164+
        Grimnyr5"3+3+444294+
        WeaponRangeTypeSAPDAbilitiesRef
        Ancestral ward staveMeleeMelee+3-2D3-
        Autoch-pattern bolter24"HunTR 24-11-
    • Troops [42 PL, 570pts]

      • Hearthkyn Warriors w/ bolters [14 PL, 173pts]

        Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Unit: Hearthkyn Warrior

        • Theyn [13pts]

          Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades

          Abilities: Weavefield CrestUnit: TheynWeapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades

        • 6x Warrior [78pts]

          Selections: 6x Autoch-pattern bolt pistol, 6x Autoch-pattern bolter, 6x Gravitic concussion grenades

          Weapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades

        • Warrior w/ comms array [18pts]

          Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades, Multiwave comms array [5pts]

          Abilities: Multiwave comms arrayWeapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades

        • Warrior w/ heavy weapon [23pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused

        • Warrior w/ heavy weapon [23pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused

        • Warrior w/ medipack [18pts]

          Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades, Medipack [5pts]

          Abilities: MedipackWeapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades


        AbilitiesDescriptionRef
        MedipackThe bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0.
        Multiwave comms arrayThe bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability.
        Weavefield CrestThis unit's Theyn has a 4+ invulnerable save.
        UnitMWSBSSTWALdSaveRef
        Hearthkyn Warrior5"3+3+441274+
        Theyn5"3+3+442384+
        WeaponRangeTypeSAPDAbilitiesRef
        Autoch-pattern bolt pistol12"Pistol 14-11-
        Autoch-pattern bolter24"HunTR 24-11-
        Gravitic concussion grenades6"Grenade D65-11Blast
        L7 missile launcher-----Before selecting targets, select one of the profiles below to make attacks with.
        L7 missile launcher - Blast30"HunTR D65-11Blast
        L7 missile launcher - Focused30"HunTR 19-2D6-
      • Hearthkyn Warriors w/ ion blasters [14 PL, 196pts]

        Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Unit: Hearthkyn Warrior

        • Theyn [14pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts]

          Abilities: Weavefield CrestUnit: TheynWeapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • 7x Warrior [98pts]

          Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ comms array [19pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Multiwave comms array [5pts]

          Abilities: Multiwave comms arrayWeapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ heavy weapon [23pts]

          Selections: Autoch-pattern bolt pistol, EtaCarn plasma beamer [10pts], Gravitic concussion grenades

          Rules: Beam weapons

          Weapon: Autoch-pattern bolt pistol, EtaCarn plasma beamer, Gravitic concussion grenades

        • Warrior w/ heavy weapon [23pts]

          Selections: Autoch-pattern bolt pistol, EtaCarn plasma beamer [10pts], Gravitic concussion grenades

          Rules: Beam weapons

          Weapon: Autoch-pattern bolt pistol, EtaCarn plasma beamer, Gravitic concussion grenades

        • Warrior w/ medipack [19pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts]

          Abilities: MedipackWeapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster


        AbilitiesDescriptionRef
        MedipackThe bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0.
        Multiwave comms arrayThe bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability.
        Weavefield CrestThis unit's Theyn has a 4+ invulnerable save.
        UnitMWSBSSTWALdSaveRef
        Hearthkyn Warrior5"3+3+441274+
        Theyn5"3+3+442384+
        WeaponRangeTypeSAPDAbilitiesRef
        Autoch-pattern bolt pistol12"Pistol 14-11-
        EtaCarn plasma beamer18"HunTR 18-32Beam
        Gravitic concussion grenades6"Grenade D65-11Blast
        Ion blaster18"HunTR 15-22-
      • Hearthkyn Warriors w/ ion blasters [14 PL, 201pts]

        Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Unit: Hearthkyn Warrior

        • Theyn [14pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts]

          Abilities: Weavefield CrestUnit: TheynWeapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • 7x Warrior [98pts]

          Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ comms array [19pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Multiwave comms array [5pts]

          Abilities: Multiwave comms arrayWeapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ heavy weapon [33pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle [20pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle

        • Warrior w/ heavy weapon [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, HYLas auto rifle [5pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, HYLas auto rifle

        • Warrior w/ medipack [19pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts]

          Abilities: MedipackWeapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster


        AbilitiesDescriptionRef
        MedipackThe bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0.
        Multiwave comms arrayThe bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability.
        Weavefield CrestThis unit's Theyn has a 4+ invulnerable save.
        UnitMWSBSSTWALdSaveRef
        Hearthkyn Warrior5"3+3+441274+
        Theyn5"3+3+442384+
        WeaponRangeTypeSAPDAbilitiesRef
        Autoch-pattern bolt pistol12"Pistol 14-11-
        Gravitic concussion grenades6"Grenade D65-11Blast
        HYLas auto rifle24"HunTR 36-21-
        Ion blaster18"HunTR 15-22-
        Magna-rail rifle24"HunTR 19-4D3+3Magna-rail
    • Elites [18 PL, 270pts]

      • Hearthguard w/ plasma guns and concussion gauntlets [18 PL, 270pts]

        Categories: Elites, Faction: Votann, Infantry, Core, Exo-armour, Einhyr, Hearthguard

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Exo-armour

        • 5x Hearthguard [225pts]

          Selections: 5x Concussion gauntlet, 5x EtaCarn plasma gun, 5x Exo-armour grenade launcher

          Unit: HearthguardWeapon: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher

        • Hesyr [45pts]

          Selections: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher, Weavefield crest

          Categories: Shield Crest

          Abilities: Weavefield crestUnit: Hesyr (Weavefield crest)Weapon: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher


        AbilitiesDescriptionRef
        Exo-armourEach time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Weavefield crestThe bearer increases its Wounds characteristic to 3 and has a 4+ invulnerable save.
        UnitMWSBSSTWALdSaveRef
        Hearthguard5"3+3+552282+
        Hesyr (Weavefield crest)5"3+3+553392+
        WeaponRangeTypeSAPDAbilitiesRef
        Concussion gauntletMeleeMelee+3-22-
        EtaCarn plasma gun24"HunTR 18-42-
        Exo-armour grenade launcher18"HunTR D64-11Blast
    • Fast Attack [17 PL, 385pts]

      • Hernkyn Pioneers [5 PL, 115pts]

        Categories: Fast Attack, Faction: Votann, Biker, Core, Fly, Accelerated, Concussion, Hernkyn Pioneers, Scanner, Comms

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Ranger OutridersUnit: Pioneer

        • Pioneer [35pts]

          Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon

          Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon

        • Pioneer w/ comms array [40pts]

          Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Multiwave comms array [5pts]

          Abilities: Multiwave comms arrayWeapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon

        • Pioneer w/ scanner [40pts]

          Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Pan spectral scanner [5pts]

          Abilities: Pan spectral scannerWeapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon


        AbilitiesDescriptionRef
        Multiwave comms arrayThe bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability.
        Pan spectral scannerThe bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack.
        Ranger OutridersAt the start of the first battle round, before the first turn begins, this unit can make a Normal Move of up to 12" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
        UnitMWSBSSTWALdSaveRef
        Pioneer12"3+3+453384+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt revolver9"Pistol 15-11-
        Bolt shotgun12"Assault 25-11-
        Gravitic concussion grenades6"Grenade D65-11Blast
        Magna-coil autocannon24"HunTR 37-12-
      • Hernkyn Pioneers [5 PL, 120pts]

        Categories: Fast Attack, Faction: Votann, Biker, Core, Fly, Accelerated, Concussion, Hernkyn Pioneers, Scanner

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Ranger OutridersUnit: Pioneer

        • Pioneer [35pts]

          Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon

          Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon

        • Pioneer w/ HYLas rotary cannon [45pts]

          Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, HYLas rotary cannon [10pts], Magna-coil autocannon

          Unit: Pioneer w/ heavy weaponWeapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, HYLas rotary cannon, Magna-coil autocannon

        • Pioneer w/ scanner [40pts]

          Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Pan spectral scanner [5pts]

          Abilities: Pan spectral scannerWeapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon


        AbilitiesDescriptionRef
        Pan spectral scannerThe bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack.
        Ranger OutridersAt the start of the first battle round, before the first turn begins, this unit can make a Normal Move of up to 12" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
        UnitMWSBSSTWALdSaveRef
        Pioneer12"3+3+453384+
        Pioneer w/ heavy weapon12"3+3+454484+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt revolver9"Pistol 15-11-
        Bolt shotgun12"Assault 25-11-
        Gravitic concussion grenades6"Grenade D65-11Blast
        HYLas rotary cannon24"HunTR 96-21-
        Magna-coil autocannon24"HunTR 37-12-

         
Sagitaur Squadron [7 PL, 150pts]
Categories: Fast Attack

Sagitaur [7 PL, 150pts]
Selections: HYLas beam cannon [20pts], Twin bolt cannon

Categories: Faction: Votann, Transport, Vehicle, Accelerated, Sagitaur

Rules: Eye of the Ancestors, Steady Advance, Void Armour

Abilities: Explodes (Sagitaur), Mounted Assault, Sagitaur Squadron, Transport: Sagitaur, Unit: Sagitaur, Weapon: HYLas beam cannon, Twin bolt cannon


Abilities Description Ref
Explodes (Sagitaur) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. 
Mounted Assault If this unit contains 2 models, then before the battle, at the start of the Declare Reserves and Transports step of the mission sequence, you can select one HEARTHKYN WARRIORS or BERSERKS unit that contains 10 models. If you do so, that unit is split into two units, each containing 5 models (when splitting a unit using this ability, make a note of which models form each of the two new units), which must start the battle embarked within one of these two SAGITAUR models. If you are playing a Crusade mission, the Split Unit rules do not apply to INFANTRY units that split using this ability: if that unit has any Battle Honours or Battle Scars, both its split units count as having those Battle Honours or Scars, and you only need to take an Out of Action test for that unit if both its split units are destroyed during the battle. 
Sagitaur Squadron If this unit contains 2 models, the first time it is set up on the battlefield, each model must be set up within 6" of the other. From that point onwards, each model operates independently and is treated as a separate unit. 
Transport Capacity Ref
Sagitaur This model has a Transport capacity of 5 <LEAGUE> INFANTRY models. It cannot transport EXO-ARMOUR or EXO-FRAME models. 
Unit M WS BS S T W A Ld Save Ref
Sagitaur 12" 6+ 3+ 6 7 9 3 8 3+ 
Weapon Range Type S AP D Abilities Ref
HYLas beam cannon 24" Heavy 2 9 -3 D6 Beam 
Twin bolt cannon 36" HunTR 6 6 -2 2 - 
Heavy Support [18 PL, 415pts]
Brôkhyr Thunderkyn w/ bolt cannons [5 PL, 105pts]
Categories: Heavy Support, Faction: Votann, Infantry, Core, Exo-frame, Brôkhyr, Thunderkyn

Rules: Eye of the Ancestors, Steady Advance, Void Armour

Abilities: Omni-visors

3x Brôkhyr Thunderkyn [105pts]
Selections: 3x Bolt cannon

Unit: Brôkhyr Thunderkyn, Weapon: Bolt cannon


Abilities Description Ref
Omni-visors Each time a model in this unit makes an attack with a ranged weapon, the target does not receive the benefits of Dense Cover against that attack. 
Unit M WS BS S T W A Ld Save Ref
Brôkhyr Thunderkyn 5" 3+ 3+ 5 5 3 2 8 3+ 
Weapon Range Type S AP D Abilities Ref
Bolt cannon 36" HunTR 3 6 -2 2 - 
Hekaton Land Fortress [13 PL, 310pts]
Selections: Heavy magna-rail cannon, MATR autocannon, Pan spectral scanner

Categories: Faction: Votann, Vehicle, Accelerated, Transport, Hekaton Land Fortress, Heavy Support, Scanner

Rules: Eye of the Ancestors, Magna-rail weapons, Steady Advance, Void Armour

Abilities: Explodes (Hekaton), Pan spectral scanner, Transport: Hekaton Land Fortress, Unit: Hekaton Land Fortress 1 (9+ wounds remaining), Hekaton Land Fortress 2 (5-8 wounds remaining), Hekaton Land Fortress 3 (1-4 wounds remaining), Weapon: Heavy magna-rail cannon, MATR autocannon

2x Two bolt cannons
Selections: 4x Bolt cannon

Weapon: Bolt cannon


Abilities Description Ref
Explodes (Hekaton) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. 
Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. 
Transport Capacity Ref
Hekaton Land Fortress This model has a transport capacity of 12 <LEAGUE> INFANTRY models. Each EXO-ARMOUR model takes the space of 2 models and each EXO-FRAME model takes the space of 3 models. 
Unit M WS BS S T W A Ld Save Ref
Hekaton Land Fortress 1 (9+ wounds remaining) 10" 6+ 3+ 8 8 16 6 9 2+ 
Hekaton Land Fortress 2 (5-8 wounds remaining) 8" 6+ 4+ 8 8 N/A D6 9 2+ 
Hekaton Land Fortress 3 (1-4 wounds remaining) 6" 6+ 5+ 8 8 N/A 3 9 2+ 
Weapon Range Type S AP D Abilities Ref
Bolt cannon 36" HunTR 3 6 -2 2 - 
Heavy magna-rail cannon 36" Heavy 1 14 -4 2D3+6 Magna-rail 
MATR autocannon 24" Heavy 6 7 -2 2 -





Buenon un poco desastre el de copiar y pegar la lista deñ html de mi rival pero ..., es lo que hay, que el móvil no me da para mas.

Menos mal que a khorne le da igual de donde proceda la sangre, porque esto promete matanza.

El desenlace este viernes en ESTALIA en una misión al Azar de AoO.

Ya os contaré , mientras tanto un saludo y hasta la próxima.