Muy buenas,
Aquí el Becario,
Que mientras vamos observando las novedades del Warhammer Fest, con cuentagotas, pues yo me he subido al carro y voy a narrar la partida por partes.
La primera fue mi lista, que la podéis en una entrada anterior, pero como se coló por medio el Fest, os dejo el enlace (LINK)
Ahora vamos con la lista de mi rival...
Uy! No! Esos ya no son, son estos...
New Roster (Warhammer 40,000 9th Edition) [109 PL, 8CP, 2,000pts]
- Brigade Detachment -4CP (Leagues of Votann) [109 PL, 8CP, 2,000pts]- Rules: HunTR weapons 
- Configuration [8CP]- Battle Size [12CP]- Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] - Categories: Configuration 
- Detachment Command Cost [-4CP]- Categories: Configuration 
- Game Type- Categories: Configuration 
- League- Categories: Configuration 
 
- HQ [14 PL, 360pts]- Einhyr Champion [5 PL, 130pts]- Selections: Autoch-pattern combi-bolter, Mass hammer [10pts], Weavefield crest - Categories: HQ, Faction: Votann, Infantry, Character, Accelerated, Exo-armour, Einhyr, Champion, Shield Crest - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Abilities: Exemplar of the Einhyr (Aura), Exo-armour, Mass Driver Accelerator, RAM Shield, Weavefield crest, Unit: Einhyr Champion (Weavefield crest), Weapon: Autoch-pattern combi-bolter, Mass hammer - Abilities - Description - Ref - Exemplar of the Einhyr (Aura) - While a friendly <LEAGUE> HEARTHGUARD unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. - Exo-armour - Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). - Mass Driver Accelerator - Each time this model ends a charge move, select one enemy unit within Engagement Range of this model and roll one D6. If the result is an unmodified 6, or if it equals or beats the highest Toughness characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. - RAM Shield - Each time a melee attack is made against this model, subtract 1 from that attack's wound roll. - Weavefield crest - The bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Einhyr Champion (Weavefield crest) - 5" - 2+ - 2+ - 5 - 5 - 6 - 4 - 9 - 2+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Autoch-pattern combi-bolter - 24" - HunTR 4 - 4 - -1 - 1 - - - Mass hammer - Melee - Melee - x2 - -3 - D3+3 - Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. 
- Einhyr Champion [5 PL, 130pts]- Selections: Autoch-pattern combi-bolter, Mass hammer [10pts], Weavefield crest - Categories: HQ, Faction: Votann, Infantry, Character, Accelerated, Exo-armour, Einhyr, Champion, Shield Crest - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Abilities: Exemplar of the Einhyr (Aura), Exo-armour, Mass Driver Accelerator, RAM Shield, Weavefield crest, Unit: Einhyr Champion (Weavefield crest), Weapon: Autoch-pattern combi-bolter, Mass hammer - Abilities - Description - Ref - Exemplar of the Einhyr (Aura) - While a friendly <LEAGUE> HEARTHGUARD unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. - Exo-armour - Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). - Mass Driver Accelerator - Each time this model ends a charge move, select one enemy unit within Engagement Range of this model and roll one D6. If the result is an unmodified 6, or if it equals or beats the highest Toughness characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. - RAM Shield - Each time a melee attack is made against this model, subtract 1 from that attack's wound roll. - Weavefield crest - The bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Einhyr Champion (Weavefield crest) - 5" - 2+ - 2+ - 5 - 5 - 6 - 4 - 9 - 2+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Autoch-pattern combi-bolter - 24" - HunTR 4 - 4 - -1 - 1 - - - Mass hammer - Melee - Melee - x2 - -3 - D3+3 - Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. 
- Grimnyr [4 PL, 100pts]- Selections: Smite - Categories: HQ, Faction: Votann, Infantry, Character, Psyker, Shield Crest, Grimnyr - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Abilities: Ancestral Ward Crest, Grimnyr's Regard (Aura), Psychic Power: Smite, Psyker: Grimnyr, - Unit: Grimnyr - 2x CORV- Selections: 2x Autoch-pattern bolter - Categories: Infantry, COG, CORV - Abilities: CORV Support, Unit: CORV, Weapon: A - utoch-pattern bolter 
- Grimnyr- Selections: Ancestral ward stave - Weapon: Ancestral ward stave 
 - Abilities - Description - Ref - Ancestral Ward Crest - Each model in this unit has a 4+ invulnerable save. - CORV Support - Each time this unit suffers Perils of the Warp, if this unit contains 1 or more CORV models, 1 of those models is destroyed and the effect(s) of that Perils of the Warp is ignored. 
 The destruction of a CORV model is ignored for the purposes of Morale tests. If this unit's GRIMNYR model is ever destroyed, all of this unit's remaining CORV models are also destroyed.- Grimnyr's Regard (Aura) - While a friendly <LEAGUE> CORE unit is within 6" of this unit, add 1 to Combat Attrition tests taken for that unit. - Psychic Power - Warp Charge - Range - Details - Ref - Smite - 5 - 18" - Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. - Psyker - Cast - Deny - Powers Known - Other - Ref - Grimnyr - 2 - 1 - Smite and two powers from the Skeinwrought discipline - - - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - CORV - 5" - 4+ - 4+ - 3 - 4 - 1 - 1 - 6 - 4+ - Grimnyr - 5" - 3+ - 3+ - 4 - 4 - 4 - 2 - 9 - 4+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Ancestral ward stave - Melee - Melee - +3 - -2 - D3 - - - Autoch-pattern bolter - 24" - HunTR 2 - 4 - -1 - 1 - - 
 
- Troops [42 PL, 570pts]- Hearthkyn Warriors w/ bolters [14 PL, 173pts]- Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Unit: Hearthkyn Warrior - Theyn [13pts]- Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades - Abilities: Weavefield Crest, Unit: Theyn, Weapon: Au - toch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades 
- 6x Warrior [78pts]- Selections: 6x Autoch-pattern bolt pistol, 6x Autoch-pattern bolter, 6x Gravitic concussion grenades - Weapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades 
- Warrior w/ comms array [18pts]- Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades, Multiwave comms array [5pts] - Abilities: Multiwave comms array, Weapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades 
- Warrior w/ heavy weapon [23pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts] - Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused 
- Warrior w/ heavy weapon [23pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts] - Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused 
- Warrior w/ medipack [18pts]- Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades, Medipack [5pts] - Abilities: Medipack, Weapon: A - utoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades 
 - Abilities - Description - Ref - Medipack - The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0. - Multiwave comms array - The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. - Weavefield Crest - This unit's Theyn has a 4+ invulnerable save. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Hearthkyn Warrior - 5" - 3+ - 3+ - 4 - 4 - 1 - 2 - 7 - 4+ - Theyn - 5" - 3+ - 3+ - 4 - 4 - 2 - 3 - 8 - 4+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Autoch-pattern bolt pistol - 12" - Pistol 1 - 4 - -1 - 1 - - - Autoch-pattern bolter - 24" - HunTR 2 - 4 - -1 - 1 - - - Gravitic concussion grenades - 6" - Grenade D6 - 5 - -1 - 1 - Blast - L7 missile launcher - - - - - - - - - - - Before selecting targets, select one of the profiles below to make attacks with. - L7 missile launcher - Blast - 30" - HunTR D6 - 5 - -1 - 1 - Blast - L7 missile launcher - Focused - 30" - HunTR 1 - 9 - -2 - D6 - - 
- Hearthkyn Warriors w/ ion blasters [14 PL, 196pts]- Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Unit: Hearthkyn Warrior - Theyn [14pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts] - Abilities: Weavefield Crest, Unit: Theyn, Weapon: Au - toch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
- 7x Warrior [98pts]- Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts] - Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
- Warrior w/ comms array [19pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Multiwave comms array [5pts] - Abilities: Multiwave comms array, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
- Warrior w/ heavy weapon [23pts]- Selections: Autoch-pattern bolt pistol, EtaCarn plasma beamer [10pts], Gravitic concussion grenades - Rules: Beam weapons - Weapon: Autoch-pattern bolt pistol, EtaCarn plasma beamer, Gravitic concussion grenades 
- Warrior w/ heavy weapon [23pts]- Selections: Autoch-pattern bolt pistol, EtaCarn plasma beamer [10pts], Gravitic concussion grenades - Rules: Beam weapons - Weapon: Autoch-pattern bolt pistol, EtaCarn plasma beamer, Gravitic concussion grenades 
- Warrior w/ medipack [19pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts] - Abilities: Medipack, Weapon: A - utoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
 - Abilities - Description - Ref - Medipack - The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0. - Multiwave comms array - The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. - Weavefield Crest - This unit's Theyn has a 4+ invulnerable save. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Hearthkyn Warrior - 5" - 3+ - 3+ - 4 - 4 - 1 - 2 - 7 - 4+ - Theyn - 5" - 3+ - 3+ - 4 - 4 - 2 - 3 - 8 - 4+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Autoch-pattern bolt pistol - 12" - Pistol 1 - 4 - -1 - 1 - - - EtaCarn plasma beamer - 18" - HunTR 1 - 8 - -3 - 2 - Beam - Gravitic concussion grenades - 6" - Grenade D6 - 5 - -1 - 1 - Blast - Ion blaster - 18" - HunTR 1 - 5 - -2 - 2 - - 
- Hearthkyn Warriors w/ ion blasters [14 PL, 201pts]- Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Unit: Hearthkyn Warrior - Theyn [14pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts] - Abilities: Weavefield Crest, Unit: Theyn, Weapon: Au - toch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
- 7x Warrior [98pts]- Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts] - Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
- Warrior w/ comms array [19pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Multiwave comms array [5pts] - Abilities: Multiwave comms array, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
- Warrior w/ heavy weapon [33pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle [20pts] - Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle 
- Warrior w/ heavy weapon [18pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, HYLas auto rifle [5pts] - Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, HYLas auto rifle 
- Warrior w/ medipack [19pts]- Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts] - Abilities: Medipack, Weapon: A - utoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 
 - Abilities - Description - Ref - Medipack - The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0. - Multiwave comms array - The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. - Weavefield Crest - This unit's Theyn has a 4+ invulnerable save. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Hearthkyn Warrior - 5" - 3+ - 3+ - 4 - 4 - 1 - 2 - 7 - 4+ - Theyn - 5" - 3+ - 3+ - 4 - 4 - 2 - 3 - 8 - 4+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Autoch-pattern bolt pistol - 12" - Pistol 1 - 4 - -1 - 1 - - - Gravitic concussion grenades - 6" - Grenade D6 - 5 - -1 - 1 - Blast - HYLas auto rifle - 24" - HunTR 3 - 6 - -2 - 1 - - - Ion blaster - 18" - HunTR 1 - 5 - -2 - 2 - - - Magna-rail rifle - 24" - HunTR 1 - 9 - -4 - D3+3 - Magna-rail 
 
- Elites [18 PL, 270pts]- Hearthguard w/ plasma guns and concussion gauntlets [18 PL, 270pts]- Categories: Elites, Faction: Votann, Infantry, Core, Exo-armour, Einhyr, Hearthguard - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Abilities: Exo-armour - 5x Hearthguard [225pts]- Selections: 5x Concussion gauntlet, 5x EtaCarn plasma gun, 5x Exo-armour grenade launcher - Unit: Hearthguard, Weapon: Con - cussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher 
- Hesyr [45pts]- Selections: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher, Weavefield crest - Categories: Shield Crest - Abilities: Weavefield crest, Unit: Hesyr (Weavefield crest), Weapon: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher 
 - Abilities - Description - Ref - Exo-armour - Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). - Weavefield crest - The bearer increases its Wounds characteristic to 3 and has a 4+ invulnerable save. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Hearthguard - 5" - 3+ - 3+ - 5 - 5 - 2 - 2 - 8 - 2+ - Hesyr (Weavefield crest) - 5" - 3+ - 3+ - 5 - 5 - 3 - 3 - 9 - 2+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Concussion gauntlet - Melee - Melee - +3 - -2 - 2 - - - EtaCarn plasma gun - 24" - HunTR 1 - 8 - -4 - 2 - - - Exo-armour grenade launcher - 18" - HunTR D6 - 4 - -1 - 1 - Blast 
 
- Fast Attack [17 PL, 385pts]
- Hernkyn Pioneers [5 PL, 115pts]- Categories: Fast Attack, Faction: Votann, Biker, Core, Fly, Accelerated, Concussion, Hernkyn Pioneers, Scanner, Comms - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Abilities: Ranger Outriders, Unit: Pioneer - Pioneer [35pts]- Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon - Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon 
- Pioneer w/ comms array [40pts]- Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Multiwave comms array [5pts] - Abilities: Multiwave comms array, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon 
- Pioneer w/ scanner [40pts]- Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Pan spectral scanner [5pts] - Abilities: Pan spectral scanner, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon 
 - Abilities - Description - Ref - Multiwave comms array - The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. - Pan spectral scanner - The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. - Ranger Outriders - At the start of the first battle round, before the first turn begins, this unit can make a Normal Move of up to 12" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Pioneer - 12" - 3+ - 3+ - 4 - 5 - 3 - 3 - 8 - 4+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Bolt revolver - 9" - Pistol 1 - 5 - -1 - 1 - - - Bolt shotgun - 12" - Assault 2 - 5 - -1 - 1 - - - Gravitic concussion grenades - 6" - Grenade D6 - 5 - -1 - 1 - Blast - Magna-coil autocannon - 24" - HunTR 3 - 7 - -1 - 2 - - 
- Hernkyn Pioneers [5 PL, 120pts]- Categories: Fast Attack, Faction: Votann, Biker, Core, Fly, Accelerated, Concussion, Hernkyn Pioneers, Scanner - Rules: Eye of the Ancestors, Steady Advance, Void Armour - Abilities: Ranger Outriders, Unit: Pioneer - Pioneer [35pts]- Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon - Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon 
- Pioneer w/ HYLas rotary cannon [45pts]- Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, HYLas rotary cannon [10pts], Magna-coil autocannon - Unit: Pioneer w/ heavy weapon, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, HYLas rotary cannon, Magna-coil autocannon 
- Pioneer w/ scanner [40pts]- Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Pan spectral scanner [5pts] - Abilities: Pan spectral scanner, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon 
 - Abilities - Description - Ref - Pan spectral scanner - The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. - Ranger Outriders - At the start of the first battle round, before the first turn begins, this unit can make a Normal Move of up to 12" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. - Unit - M - WS - BS - S - T - W - A - Ld - Save - Ref - Pioneer - 12" - 3+ - 3+ - 4 - 5 - 3 - 3 - 8 - 4+ - Pioneer w/ heavy weapon - 12" - 3+ - 3+ - 4 - 5 - 4 - 4 - 8 - 4+ - Weapon - Range - Type - S - AP - D - Abilities - Ref - Bolt revolver - 9" - Pistol 1 - 5 - -1 - 1 - - - Bolt shotgun - 12" - Assault 2 - 5 - -1 - 1 - - - Gravitic concussion grenades - 6" - Grenade D6 - 5 - -1 - 1 - Blast - HYLas rotary cannon - 24" - HunTR 9 - 6 - -2 - 1 - - - Magna-coil autocannon - 24" - HunTR 3 - 7 - -1 - 2 - - 
 
 


