Muy buenas,
Aquí el Becario,
Que mientras vamos observando las novedades del Warhammer Fest, con cuentagotas, pues yo me he subido al carro y voy a narrar la partida por partes.
La primera fue mi lista, que la podéis en una entrada anterior, pero como se coló por medio el Fest, os dejo el enlace (LINK)
Ahora vamos con la lista de mi rival...
Uy! No! Esos ya no son, son estos...
New Roster (Warhammer 40,000 9th Edition) [109 PL, 8CP, 2,000pts]
Brigade Detachment -4CP (Leagues of Votann) [109 PL, 8CP, 2,000pts]
Rules: HunTR weapons
Configuration [8CP]
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Detachment Command Cost [-4CP]
Categories: Configuration
Game Type
Categories: Configuration
League
Categories: Configuration
HQ [14 PL, 360pts]
Einhyr Champion [5 PL, 130pts]
Selections: Autoch-pattern combi-bolter, Mass hammer [10pts], Weavefield crest
Categories: HQ, Faction: Votann, Infantry, Character, Accelerated, Exo-armour, Einhyr, Champion, Shield Crest
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Abilities: Exemplar of the Einhyr (Aura), Exo-armour, Mass Driver Accelerator, RAM Shield, Weavefield crest, Unit: Einhyr Champion (Weavefield crest), Weapon: Autoch-pattern combi-bolter, Mass hammer
Abilities Description Ref Exemplar of the Einhyr (Aura) While a friendly <LEAGUE> HEARTHGUARD unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Exo-armour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Mass Driver Accelerator Each time this model ends a charge move, select one enemy unit within Engagement Range of this model and roll one D6. If the result is an unmodified 6, or if it equals or beats the highest Toughness characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. RAM Shield Each time a melee attack is made against this model, subtract 1 from that attack's wound roll. Weavefield crest The bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Einhyr Champion (Weavefield crest) 5" 2+ 2+ 5 5 6 4 9 2+ Weapon Range Type S AP D Abilities Ref Autoch-pattern combi-bolter 24" HunTR 4 4 -1 1 - Mass hammer Melee Melee x2 -3 D3+3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Einhyr Champion [5 PL, 130pts]
Selections: Autoch-pattern combi-bolter, Mass hammer [10pts], Weavefield crest
Categories: HQ, Faction: Votann, Infantry, Character, Accelerated, Exo-armour, Einhyr, Champion, Shield Crest
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Abilities: Exemplar of the Einhyr (Aura), Exo-armour, Mass Driver Accelerator, RAM Shield, Weavefield crest, Unit: Einhyr Champion (Weavefield crest), Weapon: Autoch-pattern combi-bolter, Mass hammer
Abilities Description Ref Exemplar of the Einhyr (Aura) While a friendly <LEAGUE> HEARTHGUARD unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Exo-armour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Mass Driver Accelerator Each time this model ends a charge move, select one enemy unit within Engagement Range of this model and roll one D6. If the result is an unmodified 6, or if it equals or beats the highest Toughness characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. RAM Shield Each time a melee attack is made against this model, subtract 1 from that attack's wound roll. Weavefield crest The bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Einhyr Champion (Weavefield crest) 5" 2+ 2+ 5 5 6 4 9 2+ Weapon Range Type S AP D Abilities Ref Autoch-pattern combi-bolter 24" HunTR 4 4 -1 1 - Mass hammer Melee Melee x2 -3 D3+3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Grimnyr [4 PL, 100pts]
Selections: Smite
Categories: HQ, Faction: Votann, Infantry, Character, Psyker, Shield Crest, Grimnyr
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Abilities: Ancestral Ward Crest, Grimnyr's Regard (Aura), Psychic Power: Smite, Psyker: Grimnyr,
Unit: Grimnyr 2x CORV
Selections: 2x Autoch-pattern bolter
Categories: Infantry, COG, CORV
Abilities: CORV Support, Unit: CORV, Weapon: A
utoch-pattern bolter Grimnyr
Selections: Ancestral ward stave
Weapon: Ancestral ward stave
Abilities Description Ref Ancestral Ward Crest Each model in this unit has a 4+ invulnerable save. CORV Support Each time this unit suffers Perils of the Warp, if this unit contains 1 or more CORV models, 1 of those models is destroyed and the effect(s) of that Perils of the Warp is ignored.
The destruction of a CORV model is ignored for the purposes of Morale tests. If this unit's GRIMNYR model is ever destroyed, all of this unit's remaining CORV models are also destroyed.Grimnyr's Regard (Aura) While a friendly <LEAGUE> CORE unit is within 6" of this unit, add 1 to Combat Attrition tests taken for that unit. Psychic Power Warp Charge Range Details Ref Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Grimnyr 2 1 Smite and two powers from the Skeinwrought discipline - Unit M WS BS S T W A Ld Save Ref CORV 5" 4+ 4+ 3 4 1 1 6 4+ Grimnyr 5" 3+ 3+ 4 4 4 2 9 4+ Weapon Range Type S AP D Abilities Ref Ancestral ward stave Melee Melee +3 -2 D3 - Autoch-pattern bolter 24" HunTR 2 4 -1 1 -
Troops [42 PL, 570pts]
Hearthkyn Warriors w/ bolters [14 PL, 173pts]
Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Unit: Hearthkyn Warrior
Theyn [13pts]
Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades
Abilities: Weavefield Crest, Unit: Theyn, Weapon: Au
toch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades 6x Warrior [78pts]
Selections: 6x Autoch-pattern bolt pistol, 6x Autoch-pattern bolter, 6x Gravitic concussion grenades
Weapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades
Warrior w/ comms array [18pts]
Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades, Multiwave comms array [5pts]
Abilities: Multiwave comms array, Weapon: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades
Warrior w/ heavy weapon [23pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]
Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused
Warrior w/ heavy weapon [23pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]
Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused
Warrior w/ medipack [18pts]
Selections: Autoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades, Medipack [5pts]
Abilities: Medipack, Weapon: A
utoch-pattern bolt pistol, Autoch-pattern bolter, Gravitic concussion grenades
Abilities Description Ref Medipack The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0. Multiwave comms array The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. Weavefield Crest This unit's Theyn has a 4+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Hearthkyn Warrior 5" 3+ 3+ 4 4 1 2 7 4+ Theyn 5" 3+ 3+ 4 4 2 3 8 4+ Weapon Range Type S AP D Abilities Ref Autoch-pattern bolt pistol 12" Pistol 1 4 -1 1 - Autoch-pattern bolter 24" HunTR 2 4 -1 1 - Gravitic concussion grenades 6" Grenade D6 5 -1 1 Blast L7 missile launcher - - - - - Before selecting targets, select one of the profiles below to make attacks with. L7 missile launcher - Blast 30" HunTR D6 5 -1 1 Blast L7 missile launcher - Focused 30" HunTR 1 9 -2 D6 - Hearthkyn Warriors w/ ion blasters [14 PL, 196pts]
Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Unit: Hearthkyn Warrior
Theyn [14pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts]
Abilities: Weavefield Crest, Unit: Theyn, Weapon: Au
toch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 7x Warrior [98pts]
Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts]
Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster
Warrior w/ comms array [19pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Multiwave comms array [5pts]
Abilities: Multiwave comms array, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster
Warrior w/ heavy weapon [23pts]
Selections: Autoch-pattern bolt pistol, EtaCarn plasma beamer [10pts], Gravitic concussion grenades
Rules: Beam weapons
Weapon: Autoch-pattern bolt pistol, EtaCarn plasma beamer, Gravitic concussion grenades
Warrior w/ heavy weapon [23pts]
Selections: Autoch-pattern bolt pistol, EtaCarn plasma beamer [10pts], Gravitic concussion grenades
Rules: Beam weapons
Weapon: Autoch-pattern bolt pistol, EtaCarn plasma beamer, Gravitic concussion grenades
Warrior w/ medipack [19pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts]
Abilities: Medipack, Weapon: A
utoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster
Abilities Description Ref Medipack The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0. Multiwave comms array The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. Weavefield Crest This unit's Theyn has a 4+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Hearthkyn Warrior 5" 3+ 3+ 4 4 1 2 7 4+ Theyn 5" 3+ 3+ 4 4 2 3 8 4+ Weapon Range Type S AP D Abilities Ref Autoch-pattern bolt pistol 12" Pistol 1 4 -1 1 - EtaCarn plasma beamer 18" HunTR 1 8 -3 2 Beam Gravitic concussion grenades 6" Grenade D6 5 -1 1 Blast Ion blaster 18" HunTR 1 5 -2 2 - Hearthkyn Warriors w/ ion blasters [14 PL, 201pts]
Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Unit: Hearthkyn Warrior
Theyn [14pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts]
Abilities: Weavefield Crest, Unit: Theyn, Weapon: Au
toch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster 7x Warrior [98pts]
Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts]
Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster
Warrior w/ comms array [19pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Multiwave comms array [5pts]
Abilities: Multiwave comms array, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster
Warrior w/ heavy weapon [33pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle [20pts]
Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle
Warrior w/ heavy weapon [18pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, HYLas auto rifle [5pts]
Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, HYLas auto rifle
Warrior w/ medipack [19pts]
Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts]
Abilities: Medipack, Weapon: A
utoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster
Abilities Description Ref Medipack The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0. Multiwave comms array The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. Weavefield Crest This unit's Theyn has a 4+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Hearthkyn Warrior 5" 3+ 3+ 4 4 1 2 7 4+ Theyn 5" 3+ 3+ 4 4 2 3 8 4+ Weapon Range Type S AP D Abilities Ref Autoch-pattern bolt pistol 12" Pistol 1 4 -1 1 - Gravitic concussion grenades 6" Grenade D6 5 -1 1 Blast HYLas auto rifle 24" HunTR 3 6 -2 1 - Ion blaster 18" HunTR 1 5 -2 2 - Magna-rail rifle 24" HunTR 1 9 -4 D3+3 Magna-rail
Elites [18 PL, 270pts]
Hearthguard w/ plasma guns and concussion gauntlets [18 PL, 270pts]
Categories: Elites, Faction: Votann, Infantry, Core, Exo-armour, Einhyr, Hearthguard
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Abilities: Exo-armour
5x Hearthguard [225pts]
Selections: 5x Concussion gauntlet, 5x EtaCarn plasma gun, 5x Exo-armour grenade launcher
Unit: Hearthguard, Weapon: Con
cussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher Hesyr [45pts]
Selections: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher, Weavefield crest
Categories: Shield Crest
Abilities: Weavefield crest, Unit: Hesyr (Weavefield crest), Weapon: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher
Abilities Description Ref Exo-armour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Weavefield crest The bearer increases its Wounds characteristic to 3 and has a 4+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Hearthguard 5" 3+ 3+ 5 5 2 2 8 2+ Hesyr (Weavefield crest) 5" 3+ 3+ 5 5 3 3 9 2+ Weapon Range Type S AP D Abilities Ref Concussion gauntlet Melee Melee +3 -2 2 - EtaCarn plasma gun 24" HunTR 1 8 -4 2 - Exo-armour grenade launcher 18" HunTR D6 4 -1 1 Blast
Fast Attack [17 PL, 385pts]
Hernkyn Pioneers [5 PL, 115pts]
Categories: Fast Attack, Faction: Votann, Biker, Core, Fly, Accelerated, Concussion, Hernkyn Pioneers, Scanner, Comms
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Abilities: Ranger Outriders, Unit: Pioneer
Pioneer [35pts]
Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon
Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon
Pioneer w/ comms array [40pts]
Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Multiwave comms array [5pts]
Abilities: Multiwave comms array, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon
Pioneer w/ scanner [40pts]
Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Pan spectral scanner [5pts]
Abilities: Pan spectral scanner, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon
Abilities Description Ref Multiwave comms array The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability. Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. Ranger Outriders At the start of the first battle round, before the first turn begins, this unit can make a Normal Move of up to 12" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Unit M WS BS S T W A Ld Save Ref Pioneer 12" 3+ 3+ 4 5 3 3 8 4+ Weapon Range Type S AP D Abilities Ref Bolt revolver 9" Pistol 1 5 -1 1 - Bolt shotgun 12" Assault 2 5 -1 1 - Gravitic concussion grenades 6" Grenade D6 5 -1 1 Blast Magna-coil autocannon 24" HunTR 3 7 -1 2 - Hernkyn Pioneers [5 PL, 120pts]
Categories: Fast Attack, Faction: Votann, Biker, Core, Fly, Accelerated, Concussion, Hernkyn Pioneers, Scanner
Rules: Eye of the Ancestors, Steady Advance, Void Armour
Abilities: Ranger Outriders, Unit: Pioneer
Pioneer [35pts]
Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon
Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon
Pioneer w/ HYLas rotary cannon [45pts]
Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, HYLas rotary cannon [10pts], Magna-coil autocannon
Unit: Pioneer w/ heavy weapon, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, HYLas rotary cannon, Magna-coil autocannon
Pioneer w/ scanner [40pts]
Selections: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon, Pan spectral scanner [5pts]
Abilities: Pan spectral scanner, Weapon: Bolt revolver, Bolt shotgun, Gravitic concussion grenades, Magna-coil autocannon
Abilities Description Ref Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. Ranger Outriders At the start of the first battle round, before the first turn begins, this unit can make a Normal Move of up to 12" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Unit M WS BS S T W A Ld Save Ref Pioneer 12" 3+ 3+ 4 5 3 3 8 4+ Pioneer w/ heavy weapon 12" 3+ 3+ 4 5 4 4 8 4+ Weapon Range Type S AP D Abilities Ref Bolt revolver 9" Pistol 1 5 -1 1 - Bolt shotgun 12" Assault 2 5 -1 1 - Gravitic concussion grenades 6" Grenade D6 5 -1 1 Blast HYLas rotary cannon 24" HunTR 9 6 -2 1 - Magna-coil autocannon 24" HunTR 3 7 -1 2 -